nored:
“By 21 years of age, many males will have spent over 10,000 hours immersed in onlineer https://i9bet.trading/ gaming.”
Source: McGonigal, Reality is Broken
Gartner’s research estimated that more than 70% of Global 2000 companies would offer at least one gamified application by the end of 2014, although not all effectively.
Source: Gartner, 2011 industry research
How does Gamification enhance learning?
Successful learning is a combination of three elements:
- 70% from real-life and on-the-job experiences, tasks, and problem solving
- 20% from feedback and from observing and working with peers and role models
- 10% from formal training
As we note from this, gamification can provide an effective approach to enhancing learning. This is on account of these inherent features:
- It evokes friendly competition.
- It provides the learners with a sense of achievement.
- It provides an engaging learner experience leading to anticipated behavior change.
- It encourages learners to progress through the content, motivate action, and eventually influence behavior.
6 Benefits of Gamification in eLearning
- Better learning experience.